The long and messy development of the six-day controversial in Fallujah will take place for at least one more year. Victura publishers have confirmed the first person shooter will be postponed until the last quarter of 2022. Previously, he targeted the launch window of 2021.
Victura and Highwire games, which counted former destiny and hello developers among his team were announced in February that they revived the game. Six days in Fallujah first appeared in 2009, but following a counter-attack, Konami publisher supported and the Developer Atom Game could not secure funds to complete the game. The studio was turned off in 2011 and the project, then a third person shooter, saved.
The game features true stories distributed by dozens of Marines, soldiers and Iraqi civilians involved in the second battle of Fallujah in Iraq in November 2004. The mission takes place from someone’s perspective there, and they will give a narrative about what happened, from their point of view.
Like, the first time, critics strengthened to six days in Fallujah. The American-Islamic Relations Council, the leading Muslim advocacy group in the US, urged Sony, Microsoft and Valve to block it from their game platform.
CEO of Victura Peter Tamte, previously from the Atomic Studio and Destiny Bungie, widely criticized for suggesting a game will not make a political statement about why American soldiers are in Fallujah. The publisher then clarified that “We understand the events that are recreated in six days in Fallujah cannot be separated from politics.”
Although black clouds depend on the game, Victura and Highwire forge forward. They plan to almost doubled the size of the development team. “It becomes clear that creating these true stories with high quality will need more people, capital and time than we have,” Tamte said. “Doubling our team is just one of the many things we did to ensure six days in Fallujah brought a new type of tactical and emotional depth for military shooters.”